ODEON 16.08 full crack function works tested
ODEON is a specialized software for designing and simulating acoustic environments published by Odeon A/S. The software can be used to measure various acoustic parameters and build standard environments for live orchestral performances.
The functionality of the software does not end here, having the raw data and enough information you can also check the impact of acoustic outdoor conditions and make the simulation process as accurate as possible. The user and operator of the software must first design the room environment in 3D and then determine the different levels of materials.
With all this information available, the user can predict the acoustic properties of the room and even listen to the sound produced in a completely real-time and simulated environment.
The software uses an image-based approach and beam tracing algorithms to provide the best results. The interface and workflow of the software are very simple and smooth, allowing different users to master the tools and different aspects of the software as quickly as possible.
The calculations performed by this software are very fast and accurate and the results can be used in real projects. The final results and data can be displayed to the user in various formats.
Features and functions of ODEON software:
Predictive Acoustics and Acoustical Modeling Software: ODEON Room Acoustics Software
From March to August 2014, in its Sound Control column dedicated to acoustics, Richard Honeycutt reviewed and wrote a series of articles on the evolution of predictive acoustics and acoustical modeling software, including a review of some of the available tools. This fifth article in the series explores the ODEON Room Acoustics Software, from the Danish company with the same name. Honeycutt looks at the improved calculation methods and analysis capabilities of the sofware, incorporating an impulse response measurement system integrated to the software allowing easy comparison of calculated and measured responses.

In 1989, Odeon introduced hybrid models, combining cuboid-net-method ray tracing with image source methods (applied differently for early and late reflections) for more reliable results and faster calculation. In 1991, Odeon officially released ODEON V. 1.0, along with a comparison against data measured at the Royal Festival Hall in London. Improved calculation methods and analysis capabilities, as well as auralization, were added to ODEON during the early 1990s. Version 12, explored in this article, incorporates an impulse response measurement system integrated in the software enabling easy comparison of calculated and measured responses. This addition to the software eases tuning models of real spaces to match their actual performance.

The application allows drawing 2-D surfaces on a selected plane that can be extruded to provide a 3-D geometry directly recognized in ODEON. The application supports layers. When different extrusion planes are required for a complex model, the user can create a different file — one for each extrusion plane — and combine them into a single one. ODEON can also import model geometry from dxf, 3ds, and SketchUp files. Alternatively, a model can be entirely built using the geometric modeling commands available in the ODEON editor.
After the model has been entered, it will appear on the screen in a wireframe view. Material for the surfaces in the model can be chosen via a Materials List screen (see Photo 1). ODEON includes a fairly comprehensive materials list, cataloged by type: simple absorbers, brick, ceramic tiles, wood, audiences, and so forth. The user can also create and use custom materials or material libraries.
The scattering coefficients for all materials are also available on the Material List, but only the midband scattering (average of 500 Hz and 1 kHz bands) is entered. ODEON calculates scattering in the other bands, weighting low-frequency values lower than high frequency values. Scattering is applied by the surface, not by the material.

With the materials entered, the user can view the open graphics library (OGL) rendering of the model. Colors are derived according to the average reflectance of materials, following this RGB color model throughout the audible frequency range: red for low frequencies, green for mid frequencies, and blue for high frequencies, corresponding to the type of frequency range of light. Each color family is varied from black to white for 0% to 100% reflectance, respectively. High absorption at high frequencies leads to “warm” colors, while high absorption at low
frequencies leads to “cool” colors.